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Re: Dying

Indeed most space faring species have converged to a hybrid solution, where the body of the crew is taken care of on a planet, but the attention and intelligence is remotely controlling the ship, residing on circuitry and having real time resonance thanks to quantum coupled hubs. Did you ever get a...

Re: Dying

I would love to just select an AI player to take over after the death of my current character and basically inherit the assets with the new one. Maybe optionally redistribute the assets in the faction to mix up the gameplay a bit more. A variation on this: if your current ship is destroyed, you bec...

Re: Dying

In my mind, the standard gameplay mode is Exploration mode, except there's no "respawning" -- you just reload from your last save (or a checkpoint save if you were forgetful). If it's important to you that the game try to challenge you in some way, then I have no objection to there being a separate ...

Re: Dying

to phrase it politely: touch my ability to load/save outside of an explicitly marked iron man mode and you will regret the day you started thinking about doing so YES. When Cornflakes and I are on EXACTLY the same page, you really want to rethink whether alternative implementations are a good idea....

Re: The "Game" in LT

The idea of what needing massive storage implies is awesome. I don't think the basic game should be that big, but... what if NPCs were capable of learning? Depending on how ambitious the AI developer gets, that could be pretty data-intensive. That said, I won't install any game or mod that requires ...

Re: General Outline of Alpha and Beta Testing

The space game M.O.R.E. was successfully Kickstarted in late 2012. They had some problems (mostly related to being over-ambitious), and sort of fell off the grid for a while. Recently, though, they've been more active, including being more open about their planned tasks and statuses. Today, they pos...

Re: Dying

3) Death without Penalties means that Death has no consequences, thus fights don't matter. Not mattering is "Not Fun(tm)" I disagree! You're assuming that consequences focused on the player are the only ones that matter. Death without penalty simply means that fights only matter in the assets you l...

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