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Re: CyberPunk 2077

I'm good with it, too. Y'all are probably tired of hearing me say, "Game developers need to spend more time at the end integrating all the aesthetics and dynamics and mechanics so that they support and deepen each other." Well, that's probably exactly what CDPR are doing. So... yep. Take that time. ...

Re: System Shock 3

After months of silence, the new Community Manager for OtherSide Entertainment has acknowledged as true the rumor that Tencent is now involved somehow with System Shock 3. https://forums.otherside-e.com/t/system-shock-3-is-being-published-by-tencent/10313/7 They didn't give any details. In fact, the...

Re: Remaking Limit Theory - From the ground up

I'm taking a dive into Godot, to create a planet, space station and an asteroid field. If I can fly between them, and have a hit box enabled to say "you're close to x", then I'm happy. Hope I don't end up flying into the sun.. :ghost: If there's a sun I can fly into, I will definitely fly into it j...

Re: Remaking Limit Theory - From the ground up

i'm currently working on exploring a concept for large scale map generation because i made a connection with a graph theoretical concept which would be useful for that >.> Nice -- looking forward to seeing that. Just be sure to document the logic; who knows what the final form of the scripting for ...

Re: Remaking Limit Theory - From the ground up

And CSE, to your point: of course it would be a mistake to try to base an actual, complete "living world" game on a relatively simple piece of 3D ship flight code. Which is why that's not what's happening. It would also be a mistake for an evolving group of volunteers who have never worked together ...

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