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Re: The End

Hmm. I think it's fair to say that what anyone else might make of LT's existing code won't be the exact game Josh would have built had he, mostly by himself, been able to do it. And I'm inclined to agree that building a game close to Josh's vision would indeed be "very, very challenging." But I don'...

Re: The End

Thank you, Josh. The most important thing in there was that you're converging on a solution for maximizing what you personally can achieve. This is very much an iterative process. ;) I believe it's good you're seeing it as such. And you'd better believe I'm super-eager to hear what lucky studio may ...

Re: The End

Josh, one other thing while I'm thinking about it. I'm not requesting a detailed post-mortem. But I sure would like to know, if you're willing to briefly describe it: was there something you decided the LT engine could not deliver that's required to make the game you imagined? Are we talking about s...

Re: The End

Thank you, Josh.

But....

As glad as I am (as a code geek) that you're working on the code release, I can't help but also wonder: how are ypu doing?

What's next for you?

Is there anything we can do, or would you prefer that we leave you in peace on your own?

Re: Generation Ship

Pick breeding partners and attempt to prevent bad genetic matches. (although you cannot force two partners together, you can generally force them apart) you can totally force them together, if not as romantic partners then as breeding partners. Breeding assignment is absolutely a component of the b...

Re: Generation Ship

Some very nice suggestions. I particularly like the idea that embryos would be frozen, rather than adult humans -- that makes a lot of sense. So if one were to seriously consider building this as a game, what would be a good (simple / powerful / inexpensive) development system for it? HTML5/CSS/Java...

Re: Generation Ship

So here's the design doc so far. Still a WIP. GENERATION SHIP Idea: Manage the systems and crew of a starship as it carries multiple generations of humans to a new world. Gameplay : Roguelike ship management sim Player plays as AI "captain" (Optional pre-launch ship design mode) Select target planet...

Generation Ship

Several years ago I sketched out a few concepts for a "generation ship" game: you manage ~50 generations of crew on board a starship traveling to a new world. You control genetics and breeding, fix broken ship systems, and generally try to keep the ship and crew functional long enough to land safely...

Re: Kickstarter, and the "Promise" to deliver

If, in the end, you're only backing to give the person a chance to fulfill their dream project... then I would say your success rate is determined only by what percentage of the projects actually get their funding. It's all how you look at it. Sure. Other than Braben & Co. for Elite: Dangerous (for...

Re: Skyrim

My Vilja mod for Skyrim glitches, so I've never been able to finish it. But I was able to play the first part of it... and there's a connection to Pratchett there as well. The first couple of characters you meet in Vilja's Skyrim mod are a big, tall barbarian type, and a small, sneaky rogue type. If...

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