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Re: System Shock 3

After months of silence, the new Community Manager for OtherSide Entertainment has acknowledged as true the rumor that Tencent is now involved somehow with System Shock 3. https://forums.otherside-e.com/t/system-shock-3-is-being-published-by-tencent/10313/7 They didn't give any details. In fact, the...

Re: Remaking Limit Theory - From the ground up

I'm taking a dive into Godot, to create a planet, space station and an asteroid field. If I can fly between them, and have a hit box enabled to say "you're close to x", then I'm happy. Hope I don't end up flying into the sun.. :ghost: If there's a sun I can fly into, I will definitely fly into it j...

Re: Remaking Limit Theory - From the ground up

i'm currently working on exploring a concept for large scale map generation because i made a connection with a graph theoretical concept which would be useful for that >.> Nice -- looking forward to seeing that. Just be sure to document the logic; who knows what the final form of the scripting for ...

Re: Remaking Limit Theory - From the ground up

And CSE, to your point: of course it would be a mistake to try to base an actual, complete "living world" game on a relatively simple piece of 3D ship flight code. Which is why that's not what's happening. It would also be a mistake for an evolving group of volunteers who have never worked together ...

Re: Remaking Limit Theory - From the ground up

One way to approach a limited universe is to borrow from Black and White, when you hit the end game, you open a one-way portal to the next universe and you're allowed to take some of your assets with you to 'seed' your next colony. An infinite universe to explore, just in bite-sized chunks. Seriall...

Re: Remaking Limit Theory - From the ground up

Sidenote, mostly directed at Flatfingers: Black--Snow pointed out that my definition of "4X" might not be the same as everyone else's, so I figured I'd bring that up here. It could be I completely agree with you regarding 4X games and didn't even realize it. :P I know that 4X is "expand, explore, e...

Re: Remaking Limit Theory - From the ground up

Or, you place rail hubs at the solar poles, that way the planets can move and the distance is fairly constant for circular orbits. This sounds like exactly what I proposed in a comment from 2014 (!): warp lanes start at the poles of a planet and curve in arcs above and/or below the plane of the sta...

Re: Remaking Limit Theory - From the ground up

I wouldn't consider warp rails a core feature. By "core" I think of the things that absolutely have to be there for the basic game to work at all. If the consensus is that only a Josh-like engine will do, then "core" is an engine that 1) handles the basic system functions that require speed/efficien...

Re: Remaking Limit Theory - From the ground up

Good list, BFett. Questions for everyone interested in participating: 1. Should this game be open-ended and ever-expanding as in Josh's original design? Or should every game build a fixed universe, so that every game has an ending? 2. How committed are y'all to having multiple star systems, rather t...

Re: Remaking Limit Theory - From the ground up

I'm glad to see this happening. I don't know what I can offer -- some thoughts on organizing the project and game design, possibly some coding -- especially given I'm still trying to finish the 600-page Audible novel narration project I got "volunteered" to do. But If there's something constructive ...

Re: Happy birthday celebration thread

Charley_Deallus wrote:
Thu Mar 26, 2020 8:39 am
Flatfingers wrote:
Tue Mar 24, 2020 11:07 pm
Hope you're feeling better soon, Charley.

I feel great. Still healthy, doing jumping jacks, push ups, and burpees the last few days since I’ve been getting fat staying indoors. Lol

Great! Although, clearly, "spinal surgery" no longer means the same same thing it used to. :D

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