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Re: Rocket Lunches

I've been enjoying listening to "Apollo 11 in Real Time": the actual audio from all the NASA Mission Control stations, sequenced as it happened -- 11,000 hours of it. https://apolloinrealtime.org/11/ I was watching when Neil Armstrong stepped onto the surface of the Moon. I remember calling my mom t...

Re: Stellaris

The best patch notes from today's v2.3.3 release: Non-genocidal gestalt empires may now also seize the galatron from those who would withhold access to its glory Fixed so that the AI uses their idle science ships to assist research rather than just drawing salaries and doing nothing like typical fre...

Re: Limit Theory Forumite Residential Archive Map

In one of those odd coincidences, Inaccessible Island <wave to Cody> came up in a book excerpt I was reading today.

It was the site in 1821 of one of the more (though not entirely) successful cases of shipwrecks -- "successful" in the sense that most of the castaways survived and were rescued.

Re: Stellaris

The two Fallen Empires have about 26000 victory points, and I'm creeping up behind them at 21000... but I assume some silly Crisis will be imposed before I can edge past them before 2500 arrives. In the meantime, I'm trying to get one of these jerk empires to fight me so I can see what war's like. B...

Re: Limit Theory Forumite Residential Archive Map

While I'm not a fan of Google, I'm glad the old map is replaced. And thank you, Detritus, for the adds. Please throw me down a marker roundabouts 32.74, -97.42. (Also not a fan of xkcd, but I couldn't help but work out that those coordinates -- 28.52345 N, 80.68309 W -- point to a specific rocket me...

Re: The End

Thanks, Tal! It sounds like you did your usual excellent job communicating the interests of the fans (of both Josh and LT) here to him... and I'm very happy to hear these forums are sticking around a while longer. Also, yay for a steady job. :D Looking forward to Release Day! (And of course it would...

Re: The End

Comments are for the weak. :-) "If it was hard to write, it should be hard to understand, and even harder to modify." :D Wow, is there moar? There's considerably more. That snippet, plus all the other spaghetti code (some of which is even worse), is what I found in the Chemical Engineering section ...

Re: The End

it can't possible be messier than Silver's code :ghost: Yes, it can. You haven't seen other peoples code. Mine... is relatively tidy. Those of you with weak constitutions may wish to avert your eyes from the chthonic horror that is the Super Star Trek code written in PL/I as I last updated it in 19...

Re: Outer Wilds

Super-conflicted. On the one hand, Cornflakes, I sort of feel like some of your notes might have been aimed in my general direction. :D I certainly like the sound of perception and exploration being valued. But I'm still persuaded that timers and exploration undercut each other's effectiveness and t...

Re: Baldur's Gate III

I had so much trouble with the mechanics/design/difficulty of the first area of Divinity: Original Sin that it was literally impossible for me to keep playing it. And that put me completely off the sequel. Huh? That's odd, gf and I didn't have any issues of difficulty there (on normal difficulty) a...

Re: Baldur's Gate III

I had so much trouble with the mechanics/design/difficulty of the first area of Divinity: Original Sin that it was literally impossible for me to keep playing it. And that put me completely off the sequel. So while I played and loved (and finished, more than once) the two Baldur's Gate games, I'm re...

Re: Stellaris

I'm enjoying it so much that I keep playing it when there are other things I should be doing. :D At this point I've explored all the nearby systems I can reach, and I've blocked off as much real estate as I can, and I've hit a point where I've grabbed most of the systems I could reach that have stra...

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