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Re: Things That Made You Happy Today

DriveThruRPG approved my latest RPG adventure. No GM's Sky - Uncharted Worlds is a space exploration sand box adventure for the Uncharted Worlds RPG. It's a freebie (well, a PWYW, which really just works out like a tip jar.) Check it out! https://www.drivethrurpg.com/product/272934/No-GMs-Sky--Unch...

Re: The End

Monk, I don't say much lately, but I'm here pretty much every single day. And I read your post. Thanks (sincerely) for taking the time to comment. I think you make some good points. But I believe the most difficult problem Josh wrestled with on this project was never technical. And that's all I'll s...

Re: Random

Ooooooh. That is nice -- seeing these immediately makes me want to get down in there and start exploring. Some quick (and maybe inaccurate) thoughts: 1. Do you use a "biome" concept? I see what look like broadleaf (deciduous) and conifers mixed together, which feels a little off (at least from a "ho...

Re: The End

Hmm. I think it's fair to say that what anyone else might make of LT's existing code won't be the exact game Josh would have built had he, mostly by himself, been able to do it. And I'm inclined to agree that building a game close to Josh's vision would indeed be "very, very challenging." But I don'...

Re: The End

Thank you, Josh. The most important thing in there was that you're converging on a solution for maximizing what you personally can achieve. This is very much an iterative process. ;) I believe it's good you're seeing it as such. And you'd better believe I'm super-eager to hear what lucky studio may ...

Re: The End

Josh, one other thing while I'm thinking about it. I'm not requesting a detailed post-mortem. But I sure would like to know, if you're willing to briefly describe it: was there something you decided the LT engine could not deliver that's required to make the game you imagined? Are we talking about s...

Re: The End

Thank you, Josh.

But....

As glad as I am (as a code geek) that you're working on the code release, I can't help but also wonder: how are ypu doing?

What's next for you?

Is there anything we can do, or would you prefer that we leave you in peace on your own?

Re: Generation Ship

Pick breeding partners and attempt to prevent bad genetic matches. (although you cannot force two partners together, you can generally force them apart) you can totally force them together, if not as romantic partners then as breeding partners. Breeding assignment is absolutely a component of the b...

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