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Re: Still waiting to see a galaxy / system map.

In the 5th update video he also shows the system map (in a much earlier state of course). That's cool indeed! But it's still not quite a galaxy or solar system map, it's merely a node representation of it. I'm talking about an actual "real space graphics" map. Not a single-color collection of dots....

Still waiting to see a galaxy / system map.

As much as i love the video updates recently, there's always one thing that is missing. The visual imprint of all the talk about a vast universe. We've seen isolated zone after zone, what we've seen in each video could be contained in a square static zone as in X3:TC (could, purely based on what we'...

Re: Limit Theory and E3

The reason No Man's Sky could be there was because Geoff Keighly (i can't spell) basically kept pushing the devs to go there and show off the game. He emailed the devs and literally told them "If i give you a shot at the big stage, would you take it?". I'm pretty sure it wasn't a money issue for the...

Re: Cities on planets. Decal maps to visualize the colony ty

I was thinking more... http://earthobservatory.nasa.gov/Features/CitiesAtNight/images/ISS016-E-026150_denver.jpg http://earthobservatory.nasa.gov/Features/CitiesAtNight/images/ISS007-E-16747_day.jpg I definetly meant that too. But the thing is, we don't know how big these cities will look. How many...

Re: What about civilians?

Honestly i would just really love to see some of the "dumb" npc traffic from X Rebirth. Even if it followed a spline and had no AI to speak of (didnt try to avoid collisions, since they would be on rails until disturbed). Despite how many wrongs there were in that game, the ambient npc "zerg" traffi...

Cities on planets. Decal maps to visualize the colony type?

It'd be cool if the cities on the planets had a simple "sphere of influence" or even just a litle decal map pasted on the planet texture (properly blended with the terrain ofc). For example, a wide area of farming near a farming colony / city. A wide excavated area near a mining colony / city. Perha...

Re: SMAA tweak to fix specular aliasing. Already better than

I would just note that we're looking at a screenshot here, where we have all the time we want to stare at it and look for imperfections. That's not how we actually play a first-person game, though. In a game, we're normally seeing world-objects in motion. Not only is there usually no time to look f...

Re: SMAA tweak to fix specular aliasing. Already better than

Well, don't give me too much credit...it's certainly still not perfect. Specular aliasing is just Damn Hard™ to deal with :? But it's certainly a lot better than before :) Any particular screenshots you can link that show what you're talking about? Screenshot of how SC looks even with post-processi...

Re: LT update anticipation thread

It's out! On youtube! :ghost: ... I'm so sorry, but didn't you enjoy that little happy heartbeat skip? I enjoyed it. :thumbup: http://www.quickmeme.com/img/a7/a772f62f11a0d1e1521263cf45955e7dd485d8d147bd4b0615de9143fe55f96a.jpg Hmmmm... might want to put a disclaimer edit on that stating it's only ...

Re: LT update anticipation thread

Warthunder dive bombing with my Stuka until death. Alt+tab to browser. F5. Warthunder dive bombing with my Stuka until death. Alt+tab to browser. F5. Warthunder dive bombing with my Stuka until death. Alt+tab to browser. F5. Warthunder dive bombing with my Stuka until death. Alt+tab to browser. F5. ...

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