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Re: Tuesday, June 27, 2017

The thing that jumps out at me from this latest devlog isn't even directly about LT. I'm now imagining that the release schedule will look something like this: 1. Release LT 1.0. 2. Week 1: patch game-breaking bugs and maybe smaller UI tweaks. 3. Get a short rest. 4. Work on, test, and release LT 1...

Loot distribution in LT?

Very simply put I imagine AIs, tech, asteroids, planets, and other atomic units in LT as loot. Like in: "Man - I hope I can [find/steal/research] that really awesome [parameter/object/feature] to be even more awesome!" Most LT "loot" diversity seems to be generated of a vector + random offset. What ...

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