Search found 6 matches

Re: Ship model concepts

Oh, that's very nice, and should be quite doable in LT. Hey thanks, I'm not bothering trying to texture it until I see how LT ends up handling the mapping... probably a standard UV map? also doing the LODs for that thing scares me to think about lol. EDIT: Also I fixed the image link.. it's been a ...

Re: Variable shield strength (localized damage)

Also I know Josh mentioned fighters and bombers being able to fly under a capital ships shields to do direct hull damage. How is this so different than that? The other is simply that your shields won't do jack against the second salvo, and put heavy emphasis on armor technologies. See I disagree co...

Re: pleasepleasepleasepleasepleasepleaseplease?

That shield method seems like it kinda kills the whole point of shields, and also doesn't make a whole lot of sense. And that assumes two things: 1) The idea that a shield is supposed to mitigate as much damage as possible for as often as possible in order to preserve the hull of the ship. 2) The i...

Re: pleasepleasepleasepleasepleasepleaseplease?

*sigh*. I'll refrain from snarking about "I WANT IT! IT SOOOO PRETTY!!!!" posts. Also, I consider lifting innovative visuals wholesale without asking permission from the authors to be impolite at best and asking for legal trouble at worst. But for clarification on the Mandate's shield tech: Beside ...

Variable shield strength (localized damage)

stumbled into this from an article on RPS: http://www.mandategame.com/mandateshipbuilder/shipbuilder.html Can we have this shield damage system Josh? Please? Pretty Please? with cherries on top? pweeeeeaaase? (shoot rocks at shield for maximum OOooOOoOoooOooo) (been following the progress of the gam...

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