Search found 23 matches

Re: Station Building Contracts / Sponsoring an AI Faction

As I remember, Josh explained that owning a faction (either by you or by AI) is a question of task delegations. So, why cant you just hire/be friend NPC and delegate all faction-buisiness staff to him, but leave building/construction to yourself? Sounds risky too. If that one AI gets killed you're ...

Re: Abandoned ships

Finally, someone understands my intent :) If you insist on snatching vessels from the poor AI, wrecks could also be made towable. So you can pull the scrap heap to the nearest shipyard to have it repaired for a fee. Maybe GTA style: "let me fix that pile of junk for 276cr. You'll get a new finish t...

Re: What happens if you game spawns Sentient A.I?

I've enjoyed this back and forth its helped sharpen my perspective :), thanks. What does give you tge idea of "sentience is infinite"? Its an emergent feature of a finite amount of chemical reactions running in a finite amount of neural cells. Maybe sentience is huge (if we count all possible intera...

Re: Abandoned ships

I didn't bring up realism, the guy I was quoting did, that was in response to him. Moi? I believe you're mistaken. I didn't bring up realism, I brought up (just like the other guys) AI motivation . And this is a critical point, because all you were bringing up was (is) random behaviour. Motivation ...

Re: Large Factions

Within a faction, AI actors on all levels (including faction leaders) could sort that out if you give them properties like Independence. Desire to do what they want instead of following orders to the letter. Regulation. Desire to have their own orders followed. The "Central Committee" approach can ...

Re: What happens if you game spawns Sentient A.I?

Emotions are programmed responses. Instinct is a hard-programmed response. This is the case because they're caused by chemical releases in the thalamus that are triggered by the brain due to stimuli reaction. Do you mean sentient or sapient? Consciousness doesn't work that way, its unique to each m...

Large Factions

Large factions how will/should they be handled Will you have sub factions within factions. Will NPC's be created who want to make their own? Will you have rebellions at times? Will the factions become so big nothing can stop them? I am a guy who likes things to be a bit unpredictable. Hence why I l...

Re: What happens if you game spawns Sentient A.I?

Now consciousness is a different matter, that's the ability to rewrite how everything goes. Not just your small seen part within it. An AI is never going to have instinct. It's never going to have genuine emotion. - These things define consciousness. Well hold on now, I'm getting a cake eating situ...

Re: Abandoned ships

I was meaning in the middle of a battle, hull down to virtually nothing in game terms. That or simply the pilot is dead of whatever reason, same thing - ship is abandoned. Ships should outlast their pilots, wrecks would outlast battles. Of course the ship would be salvageable afterwards, what was l...

Re: Capturing ships

Well like I posted in the other thread, it doesn't need anything but a slow moving capsule or transport to be fired literally at the enemy. It'd be nice but not necessary for them to be able to shoot it down. These 'missiles capsules' are self sustained, take up cargo room, and are expensive :). On ...

Re: Abandoned ships

No, you misunderstood. Making a ship abandoned or a pilot eject is not the hard part. It just wasn't really worth it because... Why would it happen? How often did you find it advantageous to abandon your own perfectly usable ship? I would find it very useful if I was about to die. Hmm. Why would yo...

Re: What happens if you game spawns Sentient A.I?

Human (Homo Sapiens) - is an animal species, not the way of thinking. So, android with human consciousness cant not be a human by definition. It will be a human like android... with advanced consciousness and mind. Of course its a way of thinking, do you believe our brains are structured even vague...

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