Search found 14 matches

Visible Damage

I dont know if this is already in the game, but I think it would be awesome if your weapons ripped chunks out of enemy ships as they hit. So if you aimed for the engines with plasma weapons, there would be round melt hole damage, and solid slug weapons would cause chips and scrapes or puncture holes...

Re: Researchable Tech

I dont know, a tech tree handicap might be too much. I think everyone should start that the bottom of the tech cylinder, but in a random position so the start will be different. Near the end all stuff will be researched so everyone's tech tree will be the same. i dont like the idea of everyone bein...

Re: Researchable Tech

I do like the idea (and it might or might not have something to do with my infatuation towards a specific Sifi series....) but i like the idea of a star trek teck tree. some people are more advance some people less so. and you start some where in the lower middle of it all (or as some suggested let...

Re: Researchable Tech

Procedural generated tech tree: It would be hard, but I would like it. Actually generating a new web could be hard, but generating an new starting point might be easier. You would create a tech-tree in the traditional sense, then create one point that that faction learned. The player might be able ...

Resource Gathering

Incoming barrage of questions :lol: What will be the extent of resource gathering in the game? Will there just be surface mines and asteroid mining ships? Can you build mines on really large asteroids? Can you tow asteroids to a planet or station where they will be mined quickly by a fleet of ships?...

Re: Cities

Will there be foot and vehicle traffic in the city? It would ruin the immersion completely of all cities were just rectangular blocks of different lengths sticking out into the sky. There needs to be life.

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