Re: Friday, August 18, 2017
(Here's the even-more-mind-blowing magic) Functions that can operate on different types of objects (like Weapon:damage, which could be used to damage stations, hardpoints, etc) will be traced by LuaJIT and end up running as fast as equivalent statically-compiled constructs (in C this would require ...
- Forum: Dev Logs
- Topic: Friday, August 18, 2017
- Replies: 48
- Views: 16630
- Thu Aug 24, 2017 9:55 am
- Jump to post