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Re: A Rival has risen [COS: CHILDREN OF STEEL]

also what language is this in,for I can halp you in some At that time, it was mostly logic bricks, a nodal programming interface built in blender. Now it's full python I'm using. rather than you having to go up to the seat you could be in proximity of it and press E for example, or have a quick tel...

Re: A Rival has risen [COS: CHILDREN OF STEEL]

Yes indeed, I am a rookie! For I am an artist first! That is the fork I'm refering to. For me this is just a tool, it's how you use it that matters, not how big and old it is (sure it helps to have tons of experience). This doesn't mean I can't do much! I know about basic stuff like loa«cation orien...

Re: A Rival has risen [COS: CHILDREN OF STEEL]

heh, you've got another challenger though I am allying with Josh, I too am making a space game almost a terraria to LT's Minecraft, and I want to add to what Josh is doing through my game and mods to his, so yeah good luck :D and it is nice to see other people making games on the LT forums :clap: :...

A Rival has risen [COS: CHILDREN OF STEEL]

Greetings to all! I'm Torakunsama, I've been lurking around this forum and kickstarter for almost a week now (since 1'st August 2013), and I must say it's a great project! Congratulations young Master Josh! Now, I'm an accountant for a metallurgical factory and a 3D artist Hobbyist. I always loved s...

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