## Search found 15 matches

### Re: Development Update #17: May 2014

Hey Josh, fantastic update! I couldn't help but notice your nebulae taking a more nebulous shape! Good going! Did you notice the Screaming Ghostly Eagle Nebula? https://drive.google.com/file/d/0B0UY3hO14sW0NnlsQWZmR213TkE Reminds me of Sam the Eagle... https://drive.google.com/file/d/0B0UY3hO14sW0ck...

### Re: Development Update #12: December 2013

many Joshs died to bring you this update.. May they rest in peace! Their sacrifice was not in vain, the results are worth it! Your dynamic UI is a fantastic feature! I was thinking of something similar, your setup gave me a few more points about functionality and modularity of such a system. Very w...

### Re: Maths behind landing/docking

Hmm, I though you had a simpler solution than I did!
All I have to do is to apply the host movement and rotation to the guests + an offset!
I'll stick with my own method, but would still be interested in your approach!
I'm very grateful for your efforts, Master Josh, Sly!

### Re: Maths behind landing/docking

Have a look at a bunch of fancy symbols to convince yourself that I'm speaking the mathematical truth, then go gently lift the code from this stackoverflow post if you'd like an implementation of a 4x4 inversion function. I'm not doubting! I'm asking! As I said, I did not have the opportunity to se...

### Re: Maths behind landing/docking

Ah, I see, seems straight forward, however, how do you invert the object's transform, do you invert all components, or is there a math function to invert it? As far as I know, the transform I use is a 4 Vectors Matrix. I can't have a vector or matrix to the exponent -1! I probably don't get the inve...

### Re: Maths behind landing/docking

Thanks YMaster Josh, It's not very mathis but I think it might help, I'll give it a shot. Matrix multiplication, hein? I saw it as adding the host's position to the difference between the two . That gives the right position, but the guest ship can't move on it's own. Now I don't see how to keep the ...

### Maths behind landing/docking

Greetings young Master Josh! I've seen on one of the videos, that ships can dock on bigger ships, or land on them. I'd like to know how do you make it possible. Do you use vectors or matrices for that, and how do you combine the one ship's orientation with the bigger ones? Thank you for your attenti...

### Re: A Rival has risen [COS: CHILDREN OF STEEL]

also what language is this in,for I can halp you in some At that time, it was mostly logic bricks, a nodal programming interface built in blender. Now it's full python I'm using. rather than you having to go up to the seat you could be in proximity of it and press E for example, or have a quick tel...

### Re: Hugeee scales

Oh, got it! So it's not exactly a continuous galaxy/universe. It's more like an universe soup?
OK, at least tell me the galaxy is properly structured, so that you can travel to a distant star you see in the sky!

### Re: A Rival has risen [COS: CHILDREN OF STEEL]

Yes indeed, I am a rookie! For I am an artist first! That is the fork I'm refering to. For me this is just a tool, it's how you use it that matters, not how big and old it is (sure it helps to have tons of experience). This doesn't mean I can't do much! I know about basic stuff like loa«cation orien...

### Re: A Rival has risen [COS: CHILDREN OF STEEL]

heh, you've got another challenger though I am allying with Josh, I too am making a space game almost a terraria to LT's Minecraft, and I want to add to what Josh is doing through my game and mods to his, so yeah good luck :D and it is nice to see other people making games on the LT forums :clap: :...

### Re: Introduce Yourself

Thanks for asking Gazz! My puny plastic fork is to be a Multiplayer SIM/FPS/RTS Space game. With the expected level of detail just above UT2004. The idea is to have player generated missions in a galaxy with its own story going on! There are all kind of activities planned for this game. You may star...

### A Rival has risen [COS: CHILDREN OF STEEL]

Greetings to all! I'm Torakunsama, I've been lurking around this forum and kickstarter for almost a week now (since 1'st August 2013), and I must say it's a great project! Congratulations young Master Josh! Now, I'm an accountant for a metallurgical factory and a 3D artist Hobbyist. I always loved s...