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Re: Proof

I think you've got most of the general idea, but I'll explain the actual implementation anyway (and why it is efficient). A blueprint is a pointer to another blueprint (its 'parent' or parent directory in your model), plus a list of attribute operations (you can think of that as a very, very limite...

Re: Positronium Minefield

While you try to make the ultimate killing field, I take it upon myself to create countermeasures that I may yet survive while you improve (never perfect) it. My question is: What would keep someone from scattering clouds of reflective or materials or prisms into suspected minefields to either dete...

Re: Performance: AI complexity of npc's 300 ly away?

Now a question: A base part of the game is the concept of every npc being an AI with long term plans and the ability to adapt and delegate. So (in my understanding) everyone is able to command and get commands. This concludes, that naturally the NPCs which are born early have more time to make mone...

Re: Elite Dangerous

I guess the whole faction ownership thing is seen as a matter of accountability. You send your own/hired ships to destroy station X and X's owners get mad at you , not at the ships... which you scrap or sell afterwards. If accountability works without that then faction ownership is merely a technic...

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