Search found 18 matches

Re: The End

I get the feeling he's wanting the source code to be "perfectly tidy" when he releases it... which isn't really necessary. Reminds me of this : We've been meaning to release all this for ages, in various forms, and always ended up not doing it because "we'd just have to clean it up a bit first..."....

Re: The End

I suspect there are aspects of the code which could be lifted and re-used, and personally I think it would be a shame if that happened for a commercial game, maybe solving significant problems for the developers, without Josh getting anything out of it. Josh can use one or multiple commonly used op...

Re: The End

Perhaps when you release the code, the license should be free for non-commercial use, but contain some kind of provision for commercial use? It probably should be one or more of the common open source licenses to lower the barrier to re-use. Selling code is work on its own. No offence, but he'd lik...

Re: The End

I don't know what more to say. Today is the most painful day of my life, and I simply hope that a handful of you will find it in your heart to forgive me. I have given all that I can, and it still nowhere near enough :cry: Damn. And it seemed like you were so very close to some "toy" second alpha v...

Re: The State of Limit Theory Development, 2017 Edition!

While I've learned to temper my expectations and wouldn't say that I'm confident that LuaJIT will be the answer, I can say that it's by far the fastest scripting solution I've found. I'd concur that it is one of the fastest options. The other options that comes to my mind are Java & the more "scrip...

Re: Speculations about Josh disappearance (poll)

Again, it would have been nice if Josh had posted one last post of "guys, I need to turn on radio silence mode for a time, sorry!", however, it's just not the way Josh "does' stuff. (he would need to spend a week creating some over the top video presentation where he presented the same message) He ...

Re: Red herrings

IMO, most the games that you perceive as failed due to feature creep actually failed because of absence of programmer skills / time. Realizing a good idea requires quite a lot of engine foundation work. After that, it should be quite easy to do. The logic in points 1-8 for the stuff you mention woul...

Re: Fans, a blessing and a curse

You actually haven't been so clear about your point (or philosophical standpoint, at least), as far as I'm concerned. But I get the idea that ultimately expect that we should have something like reservations about getting invested in something as "trivial" as a game and / or be reserved about interf...

Re: Development Update #14: February 2014

I'm presumably going to still use the automated signature catalog, but the scanner display is definitely far more useful now! It now has the potential for different resolutions (smaller bars, bigger bars) as well as narrower / wider focus without any need to adapt the display for the bars, and will ...

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