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Re: Void Destroyer is here! (Space Sim Kickstarter)

Thanks for bumping this thread - really appreciate it :) There's options on space backgrounds now - either way I still maintain that in game it looks swell (believe it or not I'm not the only one). Still more options will be added :) In celebration of the launch - I put together a video to help new ...

Re: Void Destroyer is here! (Space Sim Kickstarter)

Hey guys - for those interested there's a VD2 demo on Steam - http://store.steampowered.com/app/369530/ Its "pre-alpha" and content cut - but will give you an idea of the game. It will be around until Early Access (estimated to launch - around a month or two from now). Oh and - some dev update vids:...

Re: Void Destroyer is here! (Space Sim Kickstarter)

The issue of making fighters relevant is actually pretty simple. Imposing fleet caps. EG: you can have 30 fighters, 14 corvettes, 6 frigates, 4 destroyers, 2 cruisers, 1 carrier So if you don't build fighters... you have 30 ships less, and that's a slaughter. EVEN if fighters don't do too much damag...

Re: Void Destroyer is here! (Space Sim Kickstarter)

The rotating element currently spins non stop - so right now there's no spin up time - we'll see what the future holds though - the thing is that its cool to have things spin so it spins all the time - its great for trailers. 1) Can we get a gamemode that puts us in a fleet and we work our way up th...

Re: Void Destroyer is here! (Space Sim Kickstarter)

Thanks. The rough idea - in case of sadness - would be to hand out tester keys to those on the KS backer list - who ask (post an announcement - when close-ish to early access, versus the "right away" plan post successful KS). And if a crash bug is found give out a retail key (just like I did in earl...

Re: Void Destroyer is here! (Space Sim Kickstarter)

I was making a bit of a joke - and still I don't see where I said that I'm unconcerned. This line: it will mean that I'll have to budget better and work harder - budgeting is everything when you rely on contract artists (its deciding what to cut - without KS) and working harder - in comparison to ho...

Re: Void Destroyer is here! (Space Sim Kickstarter)

I meant on Steam. If the KS fails - the biggest set backs will be: The McRib I ate - https://upload.wikimedia.org/wikipedia/commons/2/27/McD-McRib.jpg And the frozen Digiorno Pizza - https://pacodoesbacon.files.wordpress.com/2010/12/digiorno01.jpg I don't regret the Chinese food nor the Jimmy Johns ...

Re: Void Destroyer is here! (Space Sim Kickstarter)

Cool - I already have a courier mission (which tends to result in enemy attacks - but the player could out run them versus engaging). Scouting field missions are cool - I had those planned - but finding rich roids is a bit nicer touch. I might introduce mining at a smaller scale as well - versus cur...

Re: Void Destroyer is here! (Space Sim Kickstarter)

That's great - now a bit of a harder question: So the way I tend to play space sandbox games (so thus my rough plan is) - do small missions, buy bigger ship, do harder missions, buy fleet (including economy ships), buy stations, conquer bases - type of progression. Missions tend to be combat oriente...

Re: Void Destroyer is here! (Space Sim Kickstarter)

That's fine guys. Its not going to be black - but it doesn't mean its going to be blue/the same - is all I'm saying. Cornflakes - VD1's KS art looked pretty bad in comparison to the final product - my opinion. The added toon+outline shader made me hate the old and love the addition. I'm not super co...

Re: Void Destroyer is here! (Space Sim Kickstarter)

Well I prefer the blue... But here's the thing - the game is open to modding, and in this case changing from blue to black/etc - is just changing 6 files. Tal here's what you do: Hop here: C:\Void Destroyer2-KS-Prototype\Media\materials\textures (prototype install directory) There's files like so: B...

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