Search found 25 matches

Re: General Outline of Alpha and Beta Testing

I disagree. This completely ignores the idea behind kickstarter: The money is supposed to fund development. and it will have for over 5 years. where didnt it do that? Ideally it funds the whole development up until release. Releasing an unfinished product because you can't manage your money or just...

Re: General Outline of Alpha and Beta Testing

I will buy-in for myself and several other people on the first day that Limit Theory is available to the general public. People shouldn't hold anything against Josh if he decides to go to early access: there may be a pretty convincing business case here because it's been more than 5 years since the ...

Re: Pledge Transfers

I'd be interested in inquiring any pledge level equal or greater than including the beta. I'm willing to pay the following prices: $70 - Beta Only (Was $45) $90 - Beta + All above (Was $60) $125 - Prototype (Was $75)* $135 - Disk copy (Was $100)* if your pledge level is higher, I still might be inte...

Re: Helium Rain

I recently picked up a license on Steam for $15. The game feels a bit light to me in terms of starting difficulty. E.G. In the X series games, getting to the next ship is non-trivial unless you get lucky. Helium Rain gets you into a new ship within the first 45-90 minutes just as a short grind. As a...

Re: Friday, May 5, 2017

Hi Josh, Thanks for the updates! Its great to see progress every 10 days or so. If you are considering adding features to the demo towards 1.0, doesn't that technically mean your demo is actually an Alpha or Pre-Alpha? If so, do you plan on updating/(replacing) the years-old combat prototype for the...

Re: Development Update #14: February 2014

Best Update Yet Josh! :clap: I have two suggestions based on the video: 1. Inefficient mining without mining drones & progression -The mining drones indicate where juicy high-density pockets of ore can be found. Perhaps this has already been implemented/is planned, but It makes sense that an asteroi...

Re: Development Update #12: December 2013

Nice update Josh! Two things that bothered me in your showing of the nodal interface: 1. From the sector map, it was not obvious where the "station bound" ships were going without your commentary. Can we get some optional vector and/or projected destination lines in the map? 2. Can you give us the o...

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